Second
Life
Second Life is a 3D software program that was developed in 2003
that has gained a lot of popularity nowadays. The software helps
people to design three dimensional objects or avatars which can
interact with other avatars.
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Each person who becomes a part of this
program needs to choose one avatar of his/her own choice
and thereby interact, socialize, talk to other residents
and be a part of any ongoing activity.
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The Second Life site is not only meant for social networking
but can also be used as an effective tool in educating students,
providing them knowledge about art, working solutions, science
and research. Thousands of universities all over UK and US have
started using Second Life to interact and teach their students
which speaks a lot about the quality of the software.
Second life has recently been distributed to universities all
over the world to carry out teaching because it is much easier
to reach the students via this 3D virtual world then via classroom
teaching. Not only this, we find institutes that make use of Second
life exclusively and have students all over the globe.
Linden Lab was the company that brought out this product on June
23rd, 2003 and as years have gone by the members have increased
currently measuring at 18 million. Second Life can be used by
anyone who is above the age of 18 and for the teenagers there
is Teen Second Life. The site is totally free of cost for a person
having a single account. However a person having multiple accounts
may need to take out a paid premium membership.
This can not only be used for social interaction and college
education but it can also be used as a platform for enhancing
one's business skills and knowledge. People who seek to learn
a particular language can be benefited by usage of this virtual
world. Second Life also boosts the creativity of a person by usage
of the 3D software which is rarely found on any other application.
Second Life has also benefited various religions to get in touch
with their followers and help them conduct discussions. Art and
science are the 2 other fields which have profited from Second
Life because people now have more knowledge about from interacting
with other experts and therefore are more educated and informed.
Each of the Second Life users can choose an avatar which maybe
of any form depending on the choice of the user. The avatars maybe
of the form of humans, animals, or for that matter any other non
living thing like grains of wheat or rice.
A user can have only one avatar at a time which can however be
changed when one wishes to do so. Second Life also facilitates
its members to have a 3D chat which is usually between 2 avatars
and can be viewed by an avatar in close proximity. Thus we see
that with the kind of features Second Life has, it is bound to
gain popularity in the years to come especially in the field of
education.
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